Description
What You'll Do
- Be responsible for the visual vocabulary that shapes arena, seasonal events, and major visual systems for Rocket League.
- Translate creative briefs into explorations, explorations into direction, and direction into something production can build from.
- Generate concept work across the full spectrum of Rocket League content — cars, cosmetics, arenas, environments, UI elements, and seasonal events.
- Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and Technical Artists exactly what they need to execute.
- Support live service content cadence, working at speed without sacrificing craft or cohesion.
- Maintain and evolve the visual language of Rocket League across new features and collaborations.
- Contribute to world-building and visual framing for seasonal themes, arenas, and key moments.
What we're looking for
- 5+ years of concept art experience in games on shipped titles, with a portfolio showing range across hard surface, vehicles, organic environments, and stylized design.
- Proficiency in Photoshop, Procreate, or equivalent ability to demonstrate process, not just results.
- Strong foundational skills: color theory, value, silhouette; ability to articulate why a design works.
- Experience producing clean, buildable production concepts that translate clearly into 3D.
- A problem-solver first: able to generate a wide range of reads on a brief before locking direction.
- Comfortable working within an established visual style while still finding room to push and evolve it.
- Direct communicator who gives and receives feedback without mystery or ego.
Bonus
- Background in live service cosmetics pipelines or high-volume seasonal content.
- Experience designing for licensed IP or real-world brand collaborations.
- Ability to create rough 3D blockouts or paint over 3D models as part of your design process.