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Senior Concept Artist

Epic Games · Multiple locations in North America (including CA & WA) · 3D Design · Permanent

Schedule · ASAP - TBD

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Job$141,010 - $227,495 / yearApply

Description

What You'll Do

  • Be responsible for the visual vocabulary that shapes arena, seasonal events, and major visual systems for Rocket League.
  • Translate creative briefs into explorations, explorations into direction, and direction into something production can build from.
  • Generate concept work across the full spectrum of Rocket League content — cars, cosmetics, arenas, environments, UI elements, and seasonal events.
  • Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and Technical Artists exactly what they need to execute.
  • Support live service content cadence, working at speed without sacrificing craft or cohesion.
  • Maintain and evolve the visual language of Rocket League across new features and collaborations.
  • Contribute to world-building and visual framing for seasonal themes, arenas, and key moments.

What we're looking for

  • 5+ years of concept art experience in games on shipped titles, with a portfolio showing range across hard surface, vehicles, organic environments, and stylized design.
  • Proficiency in Photoshop, Procreate, or equivalent ability to demonstrate process, not just results.
  • Strong foundational skills: color theory, value, silhouette; ability to articulate why a design works.
  • Experience producing clean, buildable production concepts that translate clearly into 3D.
  • A problem-solver first: able to generate a wide range of reads on a brief before locking direction.
  • Comfortable working within an established visual style while still finding room to push and evolve it.
  • Direct communicator who gives and receives feedback without mystery or ego.

Bonus

  • Background in live service cosmetics pipelines or high-volume seasonal content.
  • Experience designing for licensed IP or real-world brand collaborations.
  • Ability to create rough 3D blockouts or paint over 3D models as part of your design process.