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Senior Technical Artist, World and Content Creation

Epic Games · Vancouver,British Columbia,Canada · XR · Festanstellung

Zeitraum · Sofort - Offen

15
Job145.844 € - 213.905 € / JahrBewerben

Beschreibung

What You'll Do

  • Join the industry-leading Unreal Engine team as a Senior Technical Artist and help shape the future of the world and content creation.
  • Work hands-on across the full development cycle from procedural content generation to world partition streaming, modeling, and terrain tools.
  • Contribute to the design and iterative development of world building and content creation tools in Unreal Engine.
  • Partner with Programming and UX teams to design workflows and build applicable solutions.
  • Ensure tools are best-in-class by creating prototypes, demos, and examples, and providing ongoing feedback.
  • Drive product initiatives with minimal direction.
  • Engage with internal Epic Games production teams and external users to understand their needs and requirements.
  • Apply subject matter expertise to influence product deliverables and manage the product roadmap.
  • Collaborate with marketing and sales teams to articulate the problems you're solving and the value delivered to users.

What we're looking for

  • Experience in world-building and/or content creation (as a Senior Technical Artist or equivalent), working alongside strong programming teams.
  • Subject matter expertise in environment and asset production, 3D modeling, geometry scripting, and procedural content generation.
  • Experience with Unreal's Procedural Content Generation (PCG) Framework, Houdini, Maya, 3ds Max, or Blender.
  • Ability to represent user needs and think across near-term (tactics) and long-term (strategy) product goals.
  • Experience driving product initiatives and seeing features through from development to productization.
  • Excellent communication and relationship-building skills, with the ability to manage complex tasks, adapt to shifting scope, and work across cross-functional teams.
  • Scripting experience or strong technical fundamentals.
  • Artistic skills or a strong eye for evaluating artistic work.
  • Experience with Unreal Engine, Unity, or a proprietary game engine is a plus.